Global Impact Challenge – these are the finalists of the première Polish edition!
Global Impact Challenge - these are the finalists of the first Polish edition! Hundreds of applications, dozens of concepts, twelve challenges and one idea - to create a solution so spectacular that it will change the lives of billions of people within a decade. The visionaries who volunteered to participate in the pilot edition of the Global Impact Challenge worked in groups or individually, and their efforts to develop the project as finely as possible focused on health, the environment, science, security and quality of life issues. Meet the profiles of our finalists.
Health – an implant to fight cancer, eternal youth, a light-based radar, and an autism-inhibiting application. Kamil Adamczyk and his Inteliclinic are involved in work on a sonoelectric implant, which is intended to help in the treatment of brain malignancies. Thanks to the technology of Tumor Treating Field, they (Inteliclinic) offers the possibility of effective therapy without the side effects typical of classical methods of fighting cancer. The current focus of this undertaking is to extend the patient’s life from one to two years, and to multiply this result in the future plans.
In turn, Rafał Malanij, together with a team of creators at zettagene.com, is developing a method of studying human genes. The goal of the project is to collect data on gene sequences and enrich them with available medical knowledge, in order to maintain a high level of vitality of the body at the end of life. Thereby, extending youth.
The next finalist is Łukasz Taraszka, with his Vibro View. The effect of the three months’ work of his team is a device that facilitates the visually impaired. It is based on lidar technology, which works similarly to radar but uses light instead of microwaves. It will help blind people learn about obstacles and how to avoid them.
The fourth finalist in the health category is Bogumiła Matuszewska-Wojtyła with a platform built on the basis of Applied Behavioural Analysis addressed to the therapy of autistic children. Early and effective diagnosis allows the effects of developmental damage from the autism spectrum to be quickly reduced. Thanks to the DrOmnibus application, children can use games, recordings and other things that positively influence their health.
Environment – traffic jams, lights and autonomous cars – Witold Kowalczyk has worked with his team over the last eight months to create an algorithm that improves the efficiency of the communications industry. The solutions proposed by Bohr Technology concern not only the selection of the optimal route for cars and public transport, but also the management of road infrastructure. Kowalczyk creates simulations of the use of autonomous cars and deals with the issue of reducing traffic in European cities, which will result in saving time and money.
Learning – education through play and cataloguing knowledge. According to Paweł Zarzycki’s team, the best method of education is play. That’s why they create interactive robo- toys that facilitate the learning process of reading, writing, counting and logical thinking. This intelligent entertainment not only educates, but also gives parents more free time. The assumption of Smart Robots is operation based on the technology of the Internet of Things.
In turn, Marlena Plebałska – author of Digital Doll – perceives knowledge not only as the most effective tool for understanding the complex mechanisms of the world, but also a field for studying the impact of disinformation along with skillful separation of verified data from “fake news”. Therefore, it addresses its solution to children to enable them to properly understand and orientate the acquired messages.
The third finalist in the field of science is Marcin Kostrzewa and his Luna project. This programming language focuses on collection, visualisation and processing of data generated by people. Their appropriate aggregation can positively affect the analysis of needs that should be met to improve the standard of living for all of humanity. This facility allows for precise data handling without the need for programming knowledge, thus becoming available to a large number of users.
Security – artificial intelligence under control. Aleksandra Przegaliłska addresses the fears that humanity manifests regarding artificial intelligence as we know it from dystopian sci-fi films. The task of her team is to create a system that will be able to approximate the ways people communicate with humanoid bots and in this way eliminate people’s sense of fear of AI. The long-term plan is to use these solutions to test, check and verify the security of applied artificial intelligence solutions.
Quality of life – event plans. In the modern world, we suffer from information noise. We receive a lot of messages but their usefulness often wallows at a low level. Wanting to take advantage of the charms of entertainment, nightlife, events, etc., we encounter a huge amount of content that is difficult to catalog and draw clear conclusions about. The solution is a blockchain application streamlining the gastronomy and tourist market created by Anna Frankowska. Thanks to this, we can more easily get to know places, buy tickets, and get clever tips on how to spend our time.